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Devlog
Submission to 7DRL Challenge 2021
Bandit City
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Devlog
Day 7: Don't Stop Implementin'
March 15, 2021
by
lionbark
I started off Sunday late morning with full intentions on working through the schedule set out on the day before. Unfortunately while booting up Audacity to record some sound effects, I was greeted wi...
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Day 6: Marv the Raccoon
March 14, 2021
by
lionbark
It feels like it's been a productive day today; getting the title screen and most of the other screens connected together makes it start to feel like a real game: I've decided to commit to the neo-noi...
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Day 5: You Found a Big Diamond
March 13, 2021
by
lionbark
An annoying consequence of reaching clarity on an idea is that the concrete tasks required to realise said idea becomes dauntingly apparent (and numerous). That said, the technicalities involved in ac...
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Day 4: Bargaining
March 12, 2021
by
lionbark
Over the halfway line now! I have no idea how people can complete things in 48-hour Ludum Dares; even at this point I know I'm going to be wishing for an extra day on Sunday evening (I suspect this is...
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Day 3
March 11, 2021
by
lionbark
Started the day riffing off the Maslow idea from last night; I think it's got a lot of potential. I already had parameters that mapped neatly onto the tiers, e.g.: Physiological: above 1/2 max health...
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Day 2
March 10, 2021
by
lionbark
There's not a lot graphically to show today, but there was progress made: * Made the decision to go ahead with the world of raccoons; I think there's a lot of good reasons: * It obliviates the need fo...
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Day 1
March 09, 2021
by
lionbark
Not the fastest (or earliest) start to the day! Kicked things off at 10:30am by writing the Day 0 devlog and then getting my head into order about what I was actually going to do. Gameplay-wise, I thi...
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Day 0
March 08, 2021
by
lionbark
I'll jot down some pre-jam ideas, goals and ambitions which can be compared to the product at the end of the week as a testament to the hubris of man. The main idea I want to explore comes from a pers...
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