Day 3
Started the day riffing off the Maslow idea from last night; I think it's got a lot of potential. I already had parameters that mapped neatly onto the tiers, e.g.:
- Physiological: above 1/2 max health
- Security: food store above X
- Belongingness: X joy, or X joy from relationships
- Esteem: skill/dexterity check
- Self-actualisation: I've got a cute gimmick for this!
After that, I had another idea around counterpointing these internal metrics with external ones, which can be organised in a leaderboard with the raccoons you currently have relationships with:
- Num food leader
- Num relationships leader
- Num trinkets leader
- Current joy leader
- Health leader
So overall, the GUI will look something like this:
The player can then choose which set to optimise over (a la multi-objective optimisation): should they go for the glory of topping the external leaderboards or their internal psychological needs? I still need to think of how the external ones get generated and evolve for the other raccoons and maybe I can fit a life lesson in there about futility of comparing oneself to other raccoons.
I then did some static raccoon sprites:
(The sixth one is wearing a hat with fox ears)
The rest of the day was spent on the GUI code: render the events, enabling it to make selections and expanding out the rest of the HUD. Overall, it's starting to look like a playable game!
Tomorrow, I want to:
- Get one music track done. I've been putting this off because the music's so orthogonal to the art and programming workflow but I do want at least one original track. If I can that one out of the way I'll have the option of composing more if there's slack at the end.
- Implement the other mechanics. I think I'm missing:
- Skill development. Will stick with one skill for now - dexterity?
- Trinkets. Raccoons love shiny things
- Job opportunity. Will stick with just a one-off, freelancing job that nets more food (or trinkets?), as opposed to a persistent one (akin to a relationship)
Bandit City
Roguelike about a rehabilitated raccoon rediscovering his lifegoals in a new city
Status | Released |
Author | lionbark |
Genre | Simulation |
Tags | 2D, Pixel Art, quirky, Roguelike, Singleplayer |
More posts
- Day 7: Don't Stop Implementin'Mar 15, 2021
- Day 6: Marv the RaccoonMar 14, 2021
- Day 5: You Found a Big DiamondMar 13, 2021
- Day 4: BargainingMar 12, 2021
- Day 2Mar 10, 2021
- Day 1Mar 09, 2021
- Day 0Mar 08, 2021
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