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Devlog
v0.1.2 changelog
October 22, 2024
by
lionbark
Bugfix on player to freezing shortly after the cake design activity if game was first loaded Bugfix on player unable to see pendant menu if reloading into the bunker scene Wind sfx is now playing corr...
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Devlog #8: The demo is finally out!
October 03, 2024
by
lionbark
#devlog, #release
Half a year after the last update (weren't they supposed to be biweekly?), I decided enough is enough and have finally committed to releasing a demo, so here it is! Some aspects of the art and music a...
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Devlog #7: Inching toward a playable demo and a last-minute name change
March 31, 2024
by
lionbark
Oof, it's been awhile. I wish I could blame this entirely on being in full-time work again but there's been some writing procrastination in there too. Not a lot has advanced visually but internals are...
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Devlog #6: And nothing of detail was lost
January 13, 2024
by
lionbark
#devlog
It's been a while! I'm getting back into updates semi-regularly after an unfocused end of 2023. The good news is: I've been doing art. The bad news is: There is a lot of art that needs done. Figure 1:...
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Devlog #5: Through the minigames woods
October 29, 2023
by
lionbark
1 Progress This fortnight, I've been iterating on the minigames again (including completely throwing one out and redesigning another) and integrating them into the main game. Figure 1: A fetch quest +...
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Devlog #4: Games, games, games
October 13, 2023
by
lionbark
#devlog
1 Progress Despite originally intending to plough ahead and complete the rest of the art, I've ended up switching back to prototyping the minigames that will appear in the first act. Figure 1: Collage...
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Devlog #3: Delving into Blender-assisted art and dog-fooding a first play-through
September 28, 2023
by
lionbark
1 Progress After putting in more non-placeholder art (particularly the portrait pictures), the first Act is starting to feel more like a real game! Figure 1: Daphne and Sarah gallivanting in End of th...
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Devlog #2: Beginning the journey of not sucking at (pixel) art
September 12, 2023
by
lionbark
1
1 Progress Apart from somehow catching the flu in the hottest days of this year in the UK, this fortnight's progress has been pretty good: I've gotten the rest of Act 1 annotated according to the mark...
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Devlog #1: Screenplay driven development
September 12, 2023
by
lionbark
This fortnight's been about getting back into game development in earnest, building an engine that takes in the screenplay in markdown format and breathes life into it. Along the way, I've also been d...
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Announcing: Age of Extraverts
September 12, 2023
by
lionbark
In a post-scarce, post-apocalyptic future, radioactive ash scours the land as humans are forced into bunker-like dwellings. In the walled city of Skara-Hinton, humans have regained a semblance of comf...
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